| [Script .asi - IV|EFLC] Simple Native Trainer | |
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+6jack33800 borsup dbzgtmax Strims Le Phabb AceSeven 10 participants |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: [Script .asi - IV|EFLC] Simple Native Trainer Dim 19 Juil 2009 - 19:39 | |
| SIMPLE NATIVE TRAINER - Script .asi Version : 6.5 Créateur : Sjaak327 Description : Permet d'être invincible, de rendre son véhicule invincible, de faire apparaitre des véhicules, des rampes et de changer de très nombreux paramètres. Compatible avec Grand Theft Auto IV 1.0.7.0 et Episodes From Liberty City 1.1.2.0. Lien de téléchargement : Simple Native Trainer pour Grand Theft Auto IV et Episodes From Liberty City : [Vous devez être inscrit et connecté pour voir ce lien]Fonctionnement : Activer : F3 Naviguer dans l'interface : 2 et 8 du Pavé Numérique Valider : 5 du Pavé Numérique Retour : 0 du Pavé Numérique Lire le fichier readme.doc pour connaître les autres fonctions du mod.
Dernière édition par AceSeven le Jeu 9 Mai 2013 - 18:28, édité 23 fois | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Jeu 13 Aoû 2009 - 10:57 | |
| Nouvelle version 4.0
Changes from version 3.9: -fixed menu display bug, where peds were enabled, but the menu displayed disabled. -new section in trainer.ini, car menu, where you can set the car names that will display on the menu, and on the bodyguard menu (car selection), this will also change the display message once you spawn a car and the name of the car blip if enabled. Maximum is 65 Characters. -added ragdoll + apply force (using the same parameters as the apply force to player) when you ungrab a car. -Unlimited Ammo with reload can now be enabled on game startup using the defaults section of trainer.ini, the in game message when enabling/disabling the function has been fixed. -Under Car Neons can now be enabled via the defaults section of trainer.ini (NeonEnabled=1). -New shortcult (LAlt+9) for under car neons. -5 object spawn shortcuts (LALT+1 through to LALT+5) using the first 5 object spawn slots. -New shortcut (LALT+6) for Clear Area. -Added 5 more car save/load slots -Ability to load saved cars near the player, to enable use last option in Car Load/save menu, or set LoadNearPlayer=1 in defaults section of trainer.ini. -Added all the configurable options for special car god mode to the defaults section of trainer.ini -Changed teleport to first destination marker, so that you will be teleported away from the marker, instead of just on the marker. -Explode car to valid destination marker, mission menu and LAlt+7 -Changed Engine on/off to not display smoke when engine is switched off. -Smash Car window/steal car, go near a car, and press LAlt+0 (or use the menu), Niko will smash the window and enter the car. -Ability to move attached objects for both player and car attached objects. -Ingame messages that are displayed when using keyshortcuts options can all be disabled now, both in trainer.ini (displaymessages=0) and ingame (options menu, page 1). -Ability to set player relationships with other groups, via the options menu. -Added 2500 additional objects, last option in the objects menu. -Small change in move objects, to rotate along Z axis, now use num 9 and num 7, the full axis rotation has been re-assigned to /+num1 and /+num3. -Destroy/Fix Car Engine, this is the old swith engine off function. | |
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Le Phabb Modérateur
Messages : 366 Date d'inscription : 19/01/2009 Age : 38 Localisation : Pessac (33)
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Ven 4 Sep 2009 - 13:39 | |
| J'ai un petit probleme. Lorsque je créer une partie online je ne peux pas utiliser le trainer. C'est systématique. Tout le monde a ce probleme ou que moi ? A noter qu'il marche si je creer en reseau local. | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Ven 4 Sep 2009 - 16:32 | |
| Non ce n'est pas normal ! Essai en mettant ces fichiers dans le répertoire de GTA IV, ou les remplacer par ceux là si ils sont déjà présents. [Vous devez être inscrit et connecté pour voir ce lien]Ensuite si ça ne marche toujours pas : As-tu XP ou Vista ? Si tu as Vista, donne les droits administrateur au fichier LaunchGTAIV.exe et essai de donner des droits d'écriture au dossier Grand Theft Auto IV. Comme je n'ai pas Vista, je ne connais pas trop la manip' à faire. :/ Bonne chance et tiens nous au courant ! | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Mer 9 Sep 2009 - 20:13 | |
| Nouvelle version 4.1
Changes from version 4.0: -Added extra sunny2 weather. -You can now assign tasks to the last spawned ped. (no need to spawn a new ped). -Removed Stand still freezed as it was pretty much the same as the stand still task, added new task flee player. -Ability to save and load up to 5 animations (last played). -Also you can load those 5 animations by using RAlt+1 through to RAlt+5. -Ability to save all spawned objects to objects.ini, of course including load function. -Added Vlad and Vinny Spaz to both models and bodyguards. -Ability to set ragdoll key in trainer.ini. (to have it on one hotkey, set both RagDollKey1 and RagDollKey2 to the same value. -Removed Relationship menu, I couldn't get it to work. | |
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Strims Modérateur
Messages : 467 Date d'inscription : 23/06/2009 Age : 30
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Mer 9 Sep 2009 - 21:27 | |
| T'inquiète pas, j'ai mis à jour le lien dans le 1er message | |
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Le Phabb Modérateur
Messages : 366 Date d'inscription : 19/01/2009 Age : 38 Localisation : Pessac (33)
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Ven 23 Oct 2009 - 18:57 | |
| Rien ne les arrete !
La version 4.2 est dispo, lien mis a jour dans le premier post.
PS: Ace, si tu le met sur megaupload t'auras qu'a remplacé le lien. | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Ven 23 Oct 2009 - 20:19 | |
| Après test, je repasse à la version 4.1 Quand je clone un objet, il ne conserve pas la rotation et se remet en direction du nord. La sauvegarde de la rotation des objets fonctionnent bien mais lorsque je les chargent, ils se positonnent au-dessus de moi (pour les rampes, c'est pas terrible...). Probablement qu'une version 4.3 sera prochainement mis en ligne pour corriger ces défauts. | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Dim 25 Oct 2009 - 19:54 | |
| Nouvelle version 4.3 ! Changes from version 4.2: -Added ability to set move and rotation speed for attached objects in the move screen. -Added ability to clone an object right in the object move screen by pressing RCTRL+A. -Fixed cloned objects rotation when using the save all objects function. -Dynamic objects setting is now considered when using the save all objects function. -Fixed the 5 save objects slots to also consider dynamic status, and fixed slots 2-5, which were not taking rotation into consideration. [Vous devez être inscrit et connecté pour voir ce lien] | |
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Le Phabb Modérateur
Messages : 366 Date d'inscription : 19/01/2009 Age : 38 Localisation : Pessac (33)
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Lun 2 Nov 2009 - 19:18 | |
| Version 4.4 Changes from version 4.3: -remove all weapons option, in the weapons menu -silence car alarm when stealing. -sometimes, when chatting in MP, the last key you used in that chatwindow, would register into the game, leading the trainer to perform an action that was assigned to the same key. (for instance ? - explode car) This has been fixed now, so you can use ? without having to worry that some car will explode. -Also if you disable keys or the trainer, keys will not register anymore (this was added in 4.2). -Added ability to use added cars both for the load/save car slots, and as model for attacking driver/ped, Not in MP. -Marbella renamed to Marbelle. -Added nj05_oiltnkbig to object spawn menu. [Vous devez être inscrit et connecté pour voir ce lien]J'espère que cette fois tout marchera sans remise à jour. | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Sam 7 Nov 2009 - 17:04 | |
| Nouvelle version 4.5 ! Changes from version 4.4: -Fixed object movement and airbreak keys not working when keybinds are disabled using the disable keybinds function. [Vous devez être inscrit et connecté pour voir ce lien] | |
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dbzgtmax
Messages : 147 Date d'inscription : 13/03/2009
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Sam 7 Nov 2009 - 17:16 | |
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Le Phabb Modérateur
Messages : 366 Date d'inscription : 19/01/2009 Age : 38 Localisation : Pessac (33)
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Sam 7 Nov 2009 - 22:25 | |
| Faudra qu'ils pensent à s'arreter un jour. | |
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dbzgtmax
Messages : 147 Date d'inscription : 13/03/2009
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Sam 7 Nov 2009 - 22:55 | |
| Ba kwa, déjà la rotation est précis et amélioré je constate! | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Lun 23 Nov 2009 - 17:26 | |
| Nouvelle version 4.6b ! Changes from version 4.5: -Support for patch 5, allthough previous trainers should also work. -Save car changed so that the saved car is never going to be deleted by the game (the K+num1 feature) -Changed the vibe 98.9 to the vibe 98.8 -Fixed old bug, where if you used destroy engine on the saved car, the game would crash. -Relations ship menu is back, you can set the relationship group for the player, if for instance you set it to cops, you still get a wanted level, but cops won't attack you, in fact they will help you if someone attacks you. [Vous devez être inscrit et connecté pour voir ce lien]
Dernière édition par AceSeven le Jeu 3 Déc 2009 - 10:38, édité 1 fois | |
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Le Phabb Modérateur
Messages : 366 Date d'inscription : 19/01/2009 Age : 38 Localisation : Pessac (33)
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Lun 23 Nov 2009 - 18:01 | |
| Ouéééééé !! | |
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Strims Modérateur
Messages : 467 Date d'inscription : 23/06/2009 Age : 30
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Lun 23 Nov 2009 - 18:15 | |
| aaaaaaaaaaaaaaaaaaaaaaaaah enfin je vais pouvoir installer le patch 1.0.0.4 ^^ | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Mar 24 Nov 2009 - 17:30 | |
| Nouvelle version 4.6 ! Pas de description, la mise à jour semble minime. [Vous devez être inscrit et connecté pour voir ce lien] | |
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dbzgtmax
Messages : 147 Date d'inscription : 13/03/2009
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Jeu 26 Nov 2009 - 12:16 | |
| Cool, on peut enfin utiliser les mods | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Lun 30 Nov 2009 - 21:39 | |
| Nouvelle version 4.7 ! Changes from version 4.6: -Set camera behind player option for airbreak, you can set it both in the ini and in game, using the airbreak speed/camera submenu. -added random attacking ped in bodyguard menu. -New weapon for peds/bodyguard, rocket. -added random weapon, when you set this in the bodyguard menu, by choosing random as weapon, any bodyguards or peds will spawn with a random weapon, you can set the range from which the weapon is selected by setting RandomMin and RandomMax in bodyguards section of trainer.ini 1 is the lowest, 18 the highest, numbers correspond with the weapons list in the ini. For best effect, disable the driveby weapon. Also to make random weapons selection default, set Weapon=19 in bodyguards section of trainer.ini. -Mute player, this will set a dummy voice for the player, so that he is mostly silent -4 speech slots, you can save a speech to a slot (via the speech menu), where you can load it as well, also 4 key combinations are avaible, (RALT+7 through to RALT+0). -added 10 more save car slots. -Ability to freeze and unfreeze both the car niko is currently in, and the saved car. -When you move an object the second time, the rotation information is saved. -added car tyre menu, you can burst or fix all the car's tyres, or individually, works also on the saved car. [Vous devez être inscrit et connecté pour voir ce lien] | |
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borsup Administrateur
Messages : 276 Date d'inscription : 15/01/2009 Age : 41
| Sujet: Re: [Script .asi] Simple Native Trainer Mer 2 Déc 2009 - 23:21 | |
| Je n'arrive à ouvrir aucun lien de téléchargement proposé dans ce sujet.... Les liens sont morts? Serait-il possible de les mettre à jour svp? Merci. | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Jeu 3 Déc 2009 - 10:37 | |
| Les liens marchent toujours chez moi. Essai sur ce site sinon : [Vous devez être inscrit et connecté pour voir ce lien] | |
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borsup Administrateur
Messages : 276 Date d'inscription : 15/01/2009 Age : 41
| Sujet: Re: [Script .asi] Simple Native Trainer Dim 6 Déc 2009 - 13:21 | |
| Merci Ace! Pour avoir plus facile, voici les liens vers les deux versions les plus récentes: Pour télécharger la version 4.7: [Vous devez être inscrit et connecté pour voir ce lien]Pour la version 4.6: [Vous devez être inscrit et connecté pour voir ce lien]Voilà, bon jeu à tous! Chez moi tout est ok à présent: c'est reparti de plus belle!! | |
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AceSeven Administrateur
Messages : 944 Date d'inscription : 04/02/2009 Age : 37 Localisation : France
| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer Ven 11 Déc 2009 - 22:14 | |
| Nouvelle version 4.8 ! Changes from version 4.7: -Various small bug fixes, nothing major. -fixed the delete last spawned objects (1 to 5) in the menu. This now works correctly. -added 30 additional objects which are customisable using the ini, they are located on the more objects page (last option on the objects menu). -Option to find objects in game, Get Damaged object id, you must first inflict damage on the object from which you want the model hash, then choose this option and hopefully it will find the object id (it will be displayed in game for 10 seconds and printed to scripthook.log). Also the object name is retrieved and displayed in game and printed in the log file. Also for convenience it is displayed in the spawn object by entering model hash screen. -Changed the spawn object by entering model hash to do a lookup if the hash is correct (big thanks to Tim Riches for providing the excellent spreadsheet with the object hashes). This way, if you enter an non existing hash, the game will not crash anymore, and you can correct the hash. Also added ability to enter shorter hashes, based upon Tim's spreadsheet, the shortest is 5 digits. The same applies to longer object hashes, you could already spawn 10 digits hashes, now you can spawn upto 12 digits hashes. -Changed attached object rotation move speed, this allows for slower movement. -Adjusted height for two popular objects: cj_boat_ramp and nj05_oiltnkbig, they should now have the correct height. -Added Attachted objects load/save menu, you can save attached objects for both car (and saved car) and player, into 5 slots for car and 5 slots for player, of course with correpsonding load slots. -Re-organised the object menu to reduce some scrolling. -Fixed a problem with delete object that had influence on the save all objects function. -Ability to set sync time to system time in defaults section of trainer.ini so that time is synced on game start. -changed saved car, in MP the game assigned a new ID if you were far away from it, I prevented that. -ability to change neon colors in MP, 5 colors are supported instead of just one. -Keycombination for Random Attacking Ped: LAlt+8. -Added police speeches, if you use a police model, or have set a police voice for any model, a different set of speeches will appear. [Vous devez être inscrit et connecté pour voir ce lien] | |
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| Sujet: Re: [Script .asi - IV|EFLC] Simple Native Trainer | |
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| [Script .asi - IV|EFLC] Simple Native Trainer | |
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